Showing posts with label swtor video. Show all posts
Showing posts with label swtor video. Show all posts

Thursday, October 27, 2011

Wednesday, October 12, 2011

Swtor Beta Gameplay – More and more Huttball

Swtor Beta Gameplay – More and more Huttball FUN

Swtor Beta gameplay PvP fun in Huttball

Enjoy the Vid

Video Password is : alterswtor




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Friday, September 30, 2011

Swtor Beta – Crafting

Swtor Beta – Crafting

Description about crafting .





Facts
- you can have 1(or 0) crafting skill, no limit on gathering skills, and mission skills
- you can learn all crew skills on Dromund Kaas / Coruscant, after those planets, you will find every crew skill trainer on every planet’s main base (main base is where your ship arrives)
- you can discover rare recipes while using crafting skills (I mean when your companions are using crafting skills)
- there are some companions with bonuses like “cybertech critical +1″, it gives the companion more chance to discover rare recipes
- you can only do gathering skills, your companions can do everything
- yes, your droid is a companion
- every character knows reverse engineering, and you can reverse items your companions made (not all of them, for example you can’t reverse mods)

Gathering skills

- by “mining”, I mean there’s a node, like mining nodes on wow, and you harverst materials from that node, like you did in wow
- by “skinning”, I mean there’s a dead monster of some kind, and after you loot it, you can harverst some materials from it, just like with skinnig beasts in wow

Slicing

How it works: There are electronic safes, broken computers, data storage units, and other stuff like that on the planets, and you can “mine” from them.
What it gives: Lockboxes, and the lockboxes can contaion: money (mostly), items, blue cybertech materials.
What crafting skill uses it: Cybertech.
Note: If you have slicing, you’re rich, if you don’t have, you’re poor.

Archeology

How it works: There are crystal nodes on the planets, and you can “mine” from them.
What it gives: Color crystals (for lightsaber mods), power crystals (basic material for lightsaber, and force user armor stuff), artifact fragments (datacron assembling stuff).
What crafting skill uses it: Artifice, synthweaving.
Note: Nothing extra. It works exactly like mining in wow, minus the mining pick.

Scavenging


How it works: There are scrap nodes, metals, and stuff like that on the planets. You can “mine” from them. Other than those, you can “skin” strong / elite / boss droids.
What it gives: Metals (basic materials for armormech, armstech, and cybertech).
What crafting skill uses it: Armormech, armstech, cybertech.
Note: Very easy to level, because there are shitloads of strong / elite / boss droids in the game.

Bioanalysis

How it works: There are some plants on the planets, which you can “mine”. Other than that, you can “skin” strong / elite / boss bioligical enemies.
What it gives: Generic materials (basic biochem material).
What crafting skill uses it: Biochem.
Note: Nothing extra. I think you get the idea here.

Crafting skills

Item slots on a character: Head, chest, hand, waist, legs, feet, wrist, ear, implant, 3x relic, and of course your 2 hands for weapons / other stuff.
Don’t get confused, you will see power / color crystals here too (as you saw at archeology). They have the same name, but they’re not the same stuff. The power / color crystals here are made from those “mined” by archeology.

Synthweaving


Light, medium, heavy armor for all force users, for the following slots: Head, chest, hand, waist, legs.
Armormech
Light, medium, heavy armor for all non-force users, for the following slots: Head, chest, hand, waist, legs.

Artifice

- color crystal (lightsaber mod – normal (green) recipes can teach you green, blue, and red)
- emitter matrix (lightsaber mod)
- focus lens (lightsaber mod)
- hilt (lightsaber mod)
- power crystal (lightsaber mod)
- offhand gadget (jugger’s offhand shield item)
- feet (item slot)
- wrist (item slot)
- harness (armor mod (str + end, willpower + end))
- overlay (armor mod (str + end, willpower + end))
- underlay (armor mod (str + end, willpower + end))

Cybertech


- droid armor (core, motor, sensor unit, parts – works the same as armormech for non-furce users, or syntweaving for force users)
- ear (item slot)
- feet (item slot)
- wrist (item slot)
- offhand gadget (powertech offhand shield item)
- granedes (nothing to explain on that)
- harness (armor mod (agi + end, cunning + end))
- overlay (armor mod (agi + end, cunning + end))
- underlay (armor mod (agi + end, cunning + end))

Armstech

- assault cannon
- blaster pistol
- blaster rifle
- sniper rifle
- barrel (ranged weapon mod)
- color cartridge (ranged weapon mod, it determines your blaster’s laser color – works the same as color crystals, so red, blue, green can be learned from trainers, other colors are rare)
- scope (ranged weapon mod)
- trigger (ranged weapon mod)

Biochem


- adrenal (15 sec strong buff, 3 min cd)
- implant (item slot)
- medkit (“healing potion”, 90 sec cd)
- med unit (same as medkit, you can use these on allies within 10 meters)
- stimulant (1 hour stat buff, you can have 1 at a time)

Mission skills

Underworld Trading:
- blue Biochem material
- blue Armormech material
- companion gift

Treasure Hunting:
- blue Armsmech material
- blue Artifice material
- lockbox (the same as in slicing)
- companion gift

Investigation:
- purple recipe for any of the crafting skills
- blue Armormech, Synthweaving material
- companion gift

Diplomacy:

- dark/light side point
- blue Synthweaving material
- companion gift

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Thursday, September 8, 2011

SWTOR Eternity Vault Developer Walkthrough

SWTOR Eternity Vault Developer Walkthrough

Throughout the week of GamesCom, those who stopped by the EA booth had the opportunity to see a live demonstration of the Eternity Vault, one of the high-level Operations in Star Wars™: The Old Republic™. In it, Imperial forces are sent to investigate an ancient prison that is believed to hold a powerful and deadly threat to the Empire.
We don’t want the people who couldn’t make it to Cologne to miss out. In our new video, BioWare’s Dallas Dickinson guides you through the opening minutes of the Eternity Vault. Check it out and be sure to visit our  Facebook page for all the latest news and updates on The Old Republic.

A prison discovered buried in the ice on Belsavis is thought to house an ancient and deadly evil that could threaten the galaxy. To counter this threat, General Threnoldt dispatches Imperial forces to investigate the prison and confront the dangers within. Watch as a group of players work their way towards the prison gates in the opening section of the Eternity Vault, one of the high-level Operations in
 Star Wars™: The Old Republic™.




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